Terms and Concepts
Base To Base
- A model is in Base to Base (BtB) with another model if their bases are physically touching.
- An Activating Model can only enter BtB with one Enemy model per activation.
- Some ranges are given as BtB instead of in inches.
Counters
- Counters are to keep track of in-game effects.
- They are often named for the effect that requires them and may be used to count turn, activations or some other timing effect before they expire.
- One special kind of Counter are Activation Counters, which show how many Activations a model can make this turn.
Cover
- A model benefits from Cover from an Enemy model if any Line of Sight from that model passes through an Obscuring or Blocking terrain element that is within 1” of the target model.
Damage
- A model is Damaged or takes Damage when it suffers Wounds or its wound boxes are marked.
- Model A deals Damage or causes Damage when a model has wound boxes marked due to an effect on model A or an action taken by model A.
Deploying
- When a model is first put into play it is Deployed onto the Battlefield.
- Deploying is not considered as Movement or Placing.
- A model may not be Deployed into BtB with an Enemy model or in an Enemy Model's ZoC.
- Models are Deployed with no Activation Counters.
Dice Rolls
- Bushido uses ordinary six-sided dice.
- When a die is rolled the number given is referred to as the value on the die.
- We use dice in the following ways:
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- D6: The number shown on a single die roll
- 2D6: Two dice added together to give a value between 2 and 12
- D3: Roll a D6 with the value given by 1-2=1, 3-4=2, 5-6=3
- D2: Roll a D6 with the value given by 1-3=1, 4-6=2.
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- Some abilities call for a coin flip, this can be represented with a D2 if needed.
- In some instances a random model or other element may need to be selected, any fair method may be used, in general assigning each a number then rolling a dice should suffice.
Elsewhere
- Elsewhere is a specific place for models in play but not on the Battlefield.
- These may be Flanking troops, models flying high over the battle or fighting on another plane of existence.
- Models in Elsewhere generate Ki tokens as normal and are affected by Traits and Conditions (Such as Fire and Regenerate) but do not generate Activation Counters and cannot spend Tokens.
Line Of Sight
- A model can draw Line of Sight (LoS) to points in its Facing.
- LoS is achieved if you can draw a straight line from any part of the origin model’s base to a point in that model's Facing.
- Terrain elements and models block LoS except for the followin:
- LoS is not blocked by models and Terrain elements smaller than the model LoS is being drawn to.
- LoS is not blocked by models (other the model you are drawing LoS to) and Terrain elements smaller than the lmodel drawing LoS.
- LoS may be checked for any model (Friendly or Enemy) at any time.
Measuring Distances
- Distances in Bushido are measured in inches.
- Movement distances are measured from the nearest base edge to the point the model wishes to move following the route the model’s base will take.
- Targeting distances are measured from the nearest base edge of a model to the nearest base edge of the Target.
- Measurements, whether distances LOS or other measurements may be taken at any time for any reason by either player.
- When measuring if a model or point is within a given range then exactly up to that range is considered within. E.g. if the edge of a model’s base is exactly 6" away from its opponent’s base it is considered to be within 6".
- If a range is given as BtB, then the model is in range of itself.
Modifiers
- When a Statistic is modified it can never go above double its base value.
- If results are divided and leave fractions, always round down except in the case of distances where fractions of inches are kept.
- Numerical values of Traits can be modified.
- If an Effect requires dice to be substituted, the value of the die is often fixed to some value
- Physically remove the die and place it, showing that value, with the dice that were rolled.
- If a dice is substituted it cannot be re-rolled.
- If modifiers, rerolls or adding or removal of dice affect any roll then only after all of these have been finished can a result be determined.
Movement
- Movement is measured using a tape measure (Or other measuring device).
- If a model must move toward another game element (such as another model or Terrain piece) then it cannot increase its distance from that element for any part of its movement.
- If it must move directly toward a game element then it can only make a movement in a straight line drawn from the centre of its base to the centre of the game element.
- Similarly, a model which must move away cannot decrease it's distance from that element for any part of its movement.
- If it must move directly away from a game element then it can only make a movement in a straight line drawn from the centre of its base away from the centre of the game element.
- An Activating Model can only enter BtB with one Enemy model per activation.
Move
The ListPages module does not work recursively.
Walk
The ListPages module does not work recursively.
Run
The ListPages module does not work recursively.
Charge
The ListPages module does not work recursively.
Open And Hidden Information
- In Bushido, all information is Open unless specifically stated otherwise.
- Both players are entitled to read any rules, stats, model cards, special cards or any other information pertinent to the game unless the rules specifically state the information is Hidden.
- Each player’s Hidden Information should be recorded on one sheet of paper and handed over after the game.
- If you have a third party they can be used to check Hidden Information during the game to make sure no mistakes are made.
Owner
- A model’s Owner is the player who originally recruited the model into their Warband or summoned the model, ignoring any Control Markers or game effects.
Placing
- Placing a model is not considered Movement.
- Simply pick up the model and place it in its new permitted location.
- It does not have a move path and ignores ZoC, models and terrain between it and it's final location.
- If a model is Placed it cannot be placed into the area of an Impassable Terrain Element, another model or into BtB with an Enemy model.
- Each specific Place effect may have further restrictions.
- The player Placing the model decides the model’s Facing.
A good example can be found at Hidden Fortress - Tengu & the Power of Place
Replacing
- When a model is replaced, swap the model on the board with the new model.
- If the model was not in play the new model is Deployed.
- The player using the replacing Effect chooses the new model’s Facing.
- If the new model has a different sized base, then it must be placed so that the area of the smaller base is entirely covered by the larger base.
- If the model being replaced was in BtB with an Enemy model, the new model must be placed in BtB with the Enemy model if possible.
- When two models swap positions, replace each model with the other model.
Size
- Unless a model’s Size is stated as a Trait it is determined by its base:
- Small Base (30mm) = Small size
- Medium Base (40mm) = Medium size
- Large Base (50mm) = Large size
- Huge Base (60mm) = Huge Size
- Tiny and Huge models are indicated by Traits.
- Models with these Traits have the given Size regardless of base.
Strength
- Modifier to any Damage Rolls.
- Can be applyied to Melee Weapons or Ranged Weapons.
- (Sp) indicates a special effect instead of a standard Damage Roll, see the Unique Effects section of the model's Profile Card for further instructions.
Success Level
- When performing an Opposed Test the difference between the final results of each players is the Success Level of the Test.
- When performing a Challenge Test, the difference between the final result of the dices and the challenge number is the Success Level of the Test.
Summoning
- When a model is Summoned to the game it is added to the Warband in addition to the models already recruited.
- You do not need to pay the Rice Cost of a Summoned model.
- Some models have "Su" as their Rice Cost, these can only enter play by being Summoned.
- When a non-unique model is Summoned to the game it never has any Enhancement - Equipment cards attached to its card.
- If an unique model that was recruited into the Warband is Summoned after being removed from the game, it retains any Enhancement - Equipment cards it was recruited with.
Surprised
A model is Surprised if an Activating Enemy model that did not begin its activation in BtB performs an action that Targets it or brings it into BtB and that Enemy model started it's activation outside of LoS and remains outside of LoS during movement.
- Surprised models:
- May not declare Ki Feats or Ki Boosts.
- Are always the Attacker second in Melee Exchanges
- May not benefit from traits or effects that affect Initiative
- Suffer a -1 Melee Pool modifier during Melee Exchanges
- May still declare Special Attacks and Defences.
- Model’s Targeting a Surprised model with a Ranged Attack gain a -1 modifier to the Ranged Attack Challenge Number of the test.
- Models are only Surprised until the action in which they became Surprised is resolved.
Timing
- Any Effect which does not specify when it can be used should be used any time, except during Melee Exchanges or Ranged Attacks - where the timing is restricted.
- If both players wish to use such Effects the Active Player goes first.
- If an Effect does not have a stated expiration time it ends in the End Phase.
Virtue Tokens
- Many effects give out Virtue Tokens, this special type of Token represents different benefits depending on the models you recruit. Some models have abilities that can only be used by spending a Virtue Token.
- When a model spends a Virtue Token you may choose any permitted ability on any models card. Note some models have abilities only useable by that model.
Zone Of Control
- In Bushido, every model has a Zone of Control (ZoC) extending 1" from the edge of its base to any point within its LoS.
- Models ignore Friendly ZoC but once a model enters an Enemy model’s ZoC it may only move directly towards that model, or directly away, until it leaves the ZoC.
- Models beginning their Activations in one or more ZoC must either:
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- Declare a Stand Up action.
- Declare an action that allows them to move into BtB with one of those models and move directly toward the Enemy model until they reach BtB.
- Declare another action that allows a Movement but they must move directly away from the Enemy model until they leave the ZoC; or away from all models until they leave all ZoC if in multiple Zones of Control , after which they can move freely.
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- Models can ignore the ZoC of models that are in BtB with Enemy models for Movement and declaring or performing actions (such as Ranged Attacks or Scenario Actions which otherwise cannot be performed in a ZoC).
- If a model moves out of BtB, then it may ignore the ZoC until that moves is completed.