Starting Phase

1. Roll for Variable Turns (See Scenarios).
2. Ki Generation: All models gain a number of Ki Tokens equal to the first number of their Ki Statistic.
3. Gain 2 Activation Counters per model.
4. Decide Active Player via Tactical Test
5. Resolve effects - Active Player first in the order of their choice.
6. Calculate Pass Tokens for the Turn.

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