Special Abilities

Special Abilities and Movement

  • Some special abilities can move models on the game board.
    • All movement from Special Abilities ignore enemy model’s ZoC and being in BtB.
    • If through a Special Attack or Defence a model would be moved past the edge of the game area then it stops when its base touches the edge of the board.
    • If through a movement from a Slam Attack, Throw Attack or Throw Defence a model is moved into BtB with another model then, dependent on the two models’ Sizes, one of the following occurs:
      • If the model contacted is of an equal Size, the moving model stops at the point at which it entered BtB and both models become Prone.
      • If the model contacted is of a larger Size, the moving model stops at the point at which it entered BtB and becomes Prone.
      • If the model contacted is of a smaller Size, the moving model continues its movement and pushes the model it contacted directly away from the point of contact a distance that would enable the moving model to continue its movement without contacting the model. Both models become Prone at the end of the movement.
    • If through a movement from a Push Attack, Forceback Attack, Drag Defence or Push Defence a model is moved into BtB with another model then the moving model stops at the point at which it entered BtB.
    • If an Impassable Terrain element would prevent this movement then the model must stop at the point of contact with the Terrain element. If this was due to a Slam Attack, Throw Attack or Throw Defence, the model also becomes Prone.

Special Abilities and Ranged Attacks

  • For Ranged Attacks you may only choose available Special Attacks since Ranged Attacks involve no Defence Dice.
  • Simply remove the required number of dice from the attackers pool.
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License