- Prefecture of Ryu
- Temple of Ro-Kan
- Cult of Yurei
- Savage Wave
- Ito Clan
- Silvermoon Trade Syndicate
- The Descension
- Jung Pirates
- Kaze Kage Zoku
- Minimoto Clan
- Shiho Clan
- Ronin
Remove
- Melee Weapons(s):
Weapon Melee Strenght Traits Special Abilities Tachi +0 - -
Remove
- Ranged Weapons(s):
Weapon Ranged Strenght Range Traits Special Abilities Pistol +2 3/6/9 Pierce (2), Reload (2) -
Text Correction : During an Enemy model's activation, when that model moves into BtB with another Friendly Ashigaru model, this model can move up to its Move in inches to attempt to get into BtB with that Enemy model.
Add
- Melee Weapons(s):
Weapon Melee Strenght Traits Special Abilities Tachi +0 - -
This model gains Aware until the end of this activation, then makes a Ranged Attack against each other model (Friendly or Enemy) in range and LoS, in any order and ignoring Camouflage.
These Attacks are not affected by the penalty for having made Ranged Attacks previously in the Turn and do not roll the test if the Target is in BtB with an Enemy model.
- Unique Effect:
When resolving a Ranged Attack as part of a Ranged Attack Action, successfull Attacks cause the target to gain a Prone Marker in addition to any wound Suffered.
This model may be recruited into any Prefecture Theme that does not specifically restrict it.
This model can not be Healed.
- Unique Effect:
Kurouma Koryu: If this model places all its Melee dice into Attack, it gains Brutal (+1) until the end of the current Melee exchange.
Changeby
Add
Add
Remove
During an Enemy model’s activation in which it entered into BtB with, or Targets this model with a Ranged Attack or Ki Feat, but before any Melee Exchange begins; place this model within 2” of its current location, the Enemy model’s action is then considered resolved.
Add
Remove
During an Enemy model’s activation in which it entered into BtB with, or Targets this model with a Ranged Attack or Ki Feat, but before any Melee Exchange begins; place this model within 2” of its current location, the Enemy model’s action is then considered resolved.
Choose up to X Enemy models within the Pulse's area of effect. Each model chosen becomes Immobilised.
- Traits:
Change Elusive to Evasive.
- Type:
Remove Monk
- Unique Effect text change:
During a Melee Exchange, after removing or adding dice, this model may remove its highest Attack dice and add a Defence dice of the same value before determining final results.
- Type:
This model’s Melee Weapons gain Sharp (1). After conducting re-rolls for a Melee Exchange, you may remove this model’s highest Defence dice and then add an Attack dice of the same value. Work out the result using the changed dice.
This model's Melee Weapons gain Combo Attack (0) and this model gains Lightning Reflexes until the end of the current Melee Exchange.
- Types:
- Traits:
Remove Cultist.
- Ranged weapon :
Rename "Dead Magic"
- Traits:
- Unique Effect:
When this model uses Oni Rage, it loses Slow and Soulless, gains +1 Melee Pool, Unblockable (1) and gains a Berserk Marker. Also in the End Phase, the Opponent places a Control Marker on this model.
This model may not use Oni Rage while Controlled.
When this model causes an Enemy model to be removed from play as a result of a Melee Exchange, its Corpse Ranged Weapon gains an Ammo Token.
- Traits:
Summon a Small Rat Swarm by deploying it in BtB with Gendo or another Small Rat Swarm.
After deploying the Small Rat Swarm in BtB with this model you may remove this model and place it Elsewhere.
The Small Rat Swarm may not be placed in an Enemy model’s ZoC or in BtB with an Enemy model.
A Small Rat Swarm may not be placed if there is no free Wound Track the Small Rat Swarm profile card.
- Types:
Replaceby
Remove Target Friendly, non-Soulless, non-Insignificant model that you own from play. If you do add 4 Ki Tokens to the Yuta of Yurei card.
Summon and Deploy a Marionette anywhere within 2” of this model and not in an Enemy model’s ZoC.
The Marionette receives a number of Ki Tokens equal to the X spent instead of any from the Kami trait when deployed.
This model cannot use Craft Marionette if there is already a Marionette in this Warband.
- Traits:
Change Elusive to Evasive.
- Traits:
Camouflage (4”)
- Traits:
Camouflage (2”)
Summon and Deploy an Envy within 2” of this model. It may not be placed in an Enemy model’s ZoC or in BtB with an Enemy model.
Place a number of Ki Tokens on Envy's profile card equal to the number spent for this Ki Feat instead of any from the the Kami trait when deployed.
There may only be one Friendly Envy In Play at any time. This model cannot use this Ki Feat if there is already a Friendly Envy in play.
- Types:
- Traits:
Add Cultist (2/6").
Summon and Deploy an Sloth within 2” of this model. It may not be placed in an Enemy model’s ZoC or in BtB with an Enemy model.
Place a number of Ki Tokens on Sloth's profile card equal to the number spent for this Ki Feat instead of any from the the Kami trait when deployed.
There may only be one Friendly Sloth In Play at any time. This model cannot use this Ki Feat if there is already a Friendly Sloth in play.
Summon and Deploy an Wrath within 2” of this model. It may not be placed in an Enemy model’s ZoC or in BtB with an Enemy model.
Place a number of Ki Tokens on Wrath's profile card equal to the number spent for this Ki Feat instead of any from the the Kami trait when deployed.
There may only be one Friendly Wrath In Play at any time. This model cannot use this Ki Feat if there is already a Friendly Wrath in play.
- Traits:
Camouflage (3”)
- Ranged weapon :
Rename "Prehensile Hair".
This model gains Aware until the end of this activation, then makes a Ranged Attack against each other model (Friendly or Enemy) in range and LoS, in any order and ignoring Camouflage.
These Attacks are not affected by the penalty for having made Ranged Attacks previously in the Turn and do not roll the test if the Target is in BtB with an Enemy model.
- Melee Weapon:
Critical Strike (1) changed to Critical Attack (1)
This model gains Aware until the end of this activation, then makes a Ranged Attack against each other model (Friendly or Enemy) in range and LoS, in any order and ignoring Camouflage.
These Attacks are not affected by the penalty for having made Ranged Attacks previously in the Turn and do not roll the test if the Target is in BtB with an Enemy model.
This model gains Strong [Melee] for the next Damage Roll.
- Unique Effect:
If this model was recruited into the same Warband as a Friendly Herald or Council model, it gains the Horde type while a Friendly Herald or Council model is in play.
This model may gain the Horde type from this ability even while not in play.
Shield: This model has Parry (+1), Ranged Defence (+1) and Armour (+1) unless Surprised.
- Traits:
- Traits:
Change Vengeance [Prone, Immobilised] to Vengeance [Held, Prone].
- Traits:
Change Vengeance [Prone, Immobilised] to Vengeance [Held, Prone].
- Traits:
Cavalry (3").
Each Friendly Bakemono within the Pulse gains 1 Virtue Token.
- Unique Effect:
When a Friendly model spends a Virtue Token, while this model is in play, it gains one of the following until the End Phase:
- Name:
Change: Oni Slave to Lost Slave
- Traits:
- Size:
T/30mm base
This model’s Melee Weapons gain Brutal (+1) and Pierce (1) until the end of the current activation. This Ki Feat can only be used once per activation.
- Melee Weapons(s):
Weapon Melee Strenght Traits Special Abilities Club +1 - -
- Types:
Target non-Exhausted Enemy model must be chosen to activate next, ignoring Impetuous Markers.
The Opposing Player may not declare the use of a Pass Token next activation.
Roll a number of D6 equal to 1 plus the Success Level of the Opposed Ki Test.
Reroll 1s and dice with the same value until all dice have unique values.
Until the End Phase the Target considers any dice it rolls that match those rolled for this feat to be a value of 1.
Replace this model with the Zoo model. Recover or Inflict Wounds so that Zoo’s profile card has the same number of Wounds marked as Xi-Han.
Transfer State Markers, Enhancements and any Tokens to Zoo’s profile card. Zoo gains an Impetuous Marker.
This effect expires in the End Phase.
- Unique Effect:
When Reiji Kinoko expires during the End Phase, replace this model with the Xi-Han model.
Recover or Inflict Wounds so that Xi-Han’s profile has the same number of Wounds marked as Zoo.
Transfer State Markers, Enhancements and any Tokens to Zoo’s profile card.
- Traits:
Self-Sacrifice (2”/Shisai) changed to Sacrifice [Shisai](2”).
Types:
Hebi changed to Hebimiman.
- Ranged Weapon(s):
Weapon Ranged Strenght Range Traits Special Abilities Dai-Kyu +1 5/10/15 Reload (1) -
- Traits:
- Size:
S/30mm base.
Remove
Perform an Opposed Ki test with Target Enemy Model, if successful, that model gains a [Poison] (2) Marker and a Stun Marker.
Regardless of Success of the Opposed Ki test, choose another Enemy model within 3" of the Target and immediately repeat this Ki Feat at no cost on the chosen model, ignoring Range, LoS, and Camouflage.
The chosen model is then considered the Target.
No model may be affected more than once by this Ki Feat in a Turn.
- Traits:
Self-Sacrifice (2”/Shisai) changed to Sacrifice [Shisai](2”).
- Ranged Weapon(s):
Weapon Ranged Strenght Range Traits Special Abilities Short Bow +0 5/10/15 Reload (1) -
- Types:
This model gains Strong [Melee] for the next Damage Roll.
- Ranged Weapon(s):
Weapon | Ranged Strenght | Range | Traits | Special Abilities |
---|---|---|---|---|
Crossbow | +1 | 4/8/12 | Ammo (4) | - |
This model’s Melee Weapons gain Brutal (+1) and Pierce (1) until the end of the current activation. This Ki Feat can only be used once per activation.
Roll a number of D6 equal to 1 plus the Success Level of the Opposed Ki Test.
Reroll 1s and dice with the same value until all dice have unique values.
Until the End Phase the Target considers any dice it rolls that match those rolled for this feat to be a value of 1.
3 Ki changed to 2 Ki.
- Traits:
Remove Reload (0).
- Ranged Weapon(s):
Weapon Ranged Strenght Range Traits Special Abilities Javelin +0 3/5/7 Reload (0) -
- Size:
T/40mm.
- Traits:
Remove Reload (0).
- Ranged Weapon(s):
Weapon Ranged Strenght Range Traits Special Abilities Javelin +0 3/5/7 Reload (0) -
Ki Boost value: change to 3 Ki Tokens per Ki Boost.
- Traits:
Add
- Unique Effect:
When this model makes a successful Ranged Attack, the Target gains Spirit (-1) until the End Phase.
- Unique Effect:
While this model is in Play, when a Friendly model spends a Virtue Token you may choose one of the following effects:
This model may not be Targeted by Call Lightning Ranged Attacks or the Raijin's Rage Ki Feat.
Choose up to X Enemy models within the Pulse's area of effect. Each model chosen becomes Immobilised.
- Unique Effect:
A model Damaged by this model's Call Lightning or Raijin's Rage Attack gains a Stunned Marker.
- Types:
Add Tengu
This model's Melee Weapons gain Combo Attack (0) and this model gains Lightning Reflexes until the end of the current Melee Exchange.
Target Enemy model must succeed at a Size Challenge Test (5) or be placed anywhere in BtB with this model.
Immediately begin a Melee Exchange with Target model. This only removes one Activation Counter.
- Unique Effect:
Thrown Harpoon: If this Attack causes Damage then the Target is Moved 1" directly towards this model. This model can only make one Thrown Harpoon Attack per Turn.
This model gains Aware until the end of this activation, then makes a Ranged Attack against each other model (Friendly or Enemy) in range and LoS, in any order and ignoring Camouflage.
These Attacks are not affected by the penalty for having made Ranged Attacks previously in the Turn and do not roll the test if the Target is in BtB with an Enemy model.
Changeby
- Traits:
Toughness changed to Tough.
- Size:
H/60mm
When a Friendly model within 2” is the Target of a failed Ranged Attack, immediately make a Ranged Attack.
The Range Bands, Strength bonus and any applicable traits or unique effects on the model which failed the Ranged Attack are used instead of any such traits or effects on this model.
This model ignores the effects of Ammo and Reload traits while resolving this Ki Feat.
- Name:
Change: Dudioko to Dudiko
Add
During an Enemy model’s activation in which it entered into BtB with, or Targets this model with a Ranged Attack or Ki Feat, but before any Melee Exchange begins; place this model within 2” of its current location, the Enemy model’s action is then considered resolved.
- Unique Effect:
While attempting to Target this model, Enemy models lose Sixth Sense.
Add
During an Enemy model’s activation in which it entered into BtB with, or Targets this model with a Ranged Attack or Ki Feat, but before any Melee Exchange begins; place this model within 2” of its current location, the Enemy model’s action is then considered resolved.
Summon a Ronin Kami of Reflection by Replacing this model (This model is removed from play). (You cannot have more models in play than the card has Wound Tracks). If this model was in a Melee Exchange, the Kami can neither be damaged nor deal damage this Melee Exchange.
1 Ki changed to 2 Ki.
This model gains Strong [Melee] for the next Damage Roll.
- Size:
S/30mm.
- Size:
M/40mm.
During an Enemy model’s Activation when it begins a movement in the Pulse, once the movement is completed this model may Walk up to its Move towards the Enemy model’s final position.
- Traits:
- Type:
Add Bird
Replaceby
.
This model loses Insignificant until the end of this Activation. This model makes a Walk and then a Simple Scenario Action. This Scenario Action does not remove an Activation Counter.
- Rice Cost :
8ea.
- Melee Weapons(s):
Weapon Melee Strenght Traits Special Abilities ??? -2 - -
- Ranged Weapons(s):
Weapon Ranged Strenght Range Traits Special Abilities Fetid Wind Sp 2/3/4 - -
- Rice Cost :
8ea.
- Traits:
- Unique Effects:
During the Starting Phase you may choose one of the following:
- Remove this model from play and choose an Enemy model with 2”. Remove 1 Activation Counter from that Enemy model.
- Up to 1 model within 2” suffers -2 Move until the End Phase.
Changeby
This model gains Aware and the following Ranged Weapon until this Ki Feat is resolved :
Weapon Ranged Strenght Range Traits Special Abilities Zanbato Swing +2 -/-/4 Brutal (1) - This model then makes a Ranged Attack against each other model (Friendly or Enemy) in range and LoS, in any order and ignoring Camouflage.
These Attacks are not affected by the penalty for having made Ranged Attacks previously in the Turn and do not roll the test if the Target is in BtB with an Enemy model.
- Unique Effects:
This model may use Fire Spin despite the Stupid trait.
- Traits:
remove Poison (1/1)
- Melee Weapons(s):
Weapon Melee Strenght Traits Special Abilities Bats -2 Poison (1/1) -
- Unique Effects:
A model Damaged by a Call Lightning or Raijin's Rage Attack gains a Stunned Marker.
This model cannot be Targeted by Call Lightning Ranged Attacks or by Attacks generated by the Raijin’s Rage Ki Feat.