Passage
- How easy is it for a model to move through?
- Players should decide before the game starts if any areas of a Terrain element are different.
Impassable
- Cannot be moved through.
- For competitive play this includes any element with a drop that would cause a model to have to climb or fall.
- Future supplements for more narrative play may include rules for climbing sheer surfaces, falling damage and the like.
Difficult
- Can be moved through but each inch counts as 2 inches moved for any movement whilst within the Terrain element for models making a Walk, Run or Charge.
- If Enhancing terrain has a sheer drop, this is usually difficult terrain, being pushed, Slammed or Thrown from Huge Enhancing terrain leaves a model prone and after any damage roll the damage is not halved.
Normal
- No effect to movement.
Ideal
- Ideal terrain, such as properly paved roads or the like can aid in movement.
- While making walk, run or charges if it crosses the Ideal Terrain at any point then it can add an extra 2” to its total move distance.
- We suggest Ideal terrain only apply to individual terrain items.
- If you play on a board with paving marked all over it do not count the whole table as ideal.
page revision: 2, last edited: 03 Sep 2019 04:04