Melee Action
- Select an Enemy model.
- The Activating Model must attempt to enter BtB with the Enemy model by moving up to its Move Statistic in inches.
- During this movement it may only enter into the ZoC of the model with whom it is attempting to enter BtB, however whilst within that model’s ZoC or if the selected model is in the acting model’s ZoC it may ignore other Enemy model's ZoC.
- If, at the end of its movement, it is in BtB with the selected Enemy model, it must resolve a Melee Exchange.
- Models starting their activation in BtB with a single Enemy model may move around that Enemy model’s base, ignoring the ZoC of Enemy models, before a Melee Exchange is resolved.
- If a model starting its activation in BtB with an Enemy model attempts to enter BtB with another Enemy model and fails to do so it must resolve a Melee Exchange against the model it started in BtB with.
- Note that you only remove one Activation Counter from a model for declaring a Melee Action and being involved in the resulting Melee Exchange.
page revision: 7, last edited: 16 Aug 2021 07:05