Master Akari

Akari_FrontAkari_Back

Background

The legendary Master of the Temple’s slow and thoughtful nature with his students is the exact opposite when on the battlefield.
The diminutive Tanuki is a cyclone of energy, flying between enemies in a flurry of blows, dashing from melee to melee. Nigh impossible to target at range the enemy must close in an attempt to deal with this furry thorn.
The Temple do not exclude any who hold the needs of the many and protection of the realm above personal gain as their ideals, Master Akari & Kuma are perfect examples of this mentality.


Model type(s):


Melee Weapons(s):

Weapon Melee Strenght Traits Special Abilities
Bujutsu -2 Reach Combo Attack (0), Counterstrike Defence (0), Sidestep Defence (0)

Trait(s):

Dodge (2), Jump Up, Lightfooted, Parry (2), Ranged Defence (2), Sixth Sense, Split Attack, Tiny, Weak


Ki Feat(s):


Unique Effect(s):

During a Melee Exchange, after removing or adding dice, this model may remove its highest Attack dice and add a Defense dice of the same value before determining final results.

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