Ki Feats
  • Each model may perform the Ki Feats on its Profile Card.
  • Ki Feats are categorised with restrictions, timing, type and cost.
  • Ki Feats are further classified by whom they affect.
  • All Feats have a cost in Ki tokens which must be paid.
  • The cost of a Ki Feat or Boost cannot be reduced below one Ki token by modifiers but effects can make feats cost zero if they explicitly state they do.
  • The cost of a Ki Feat can be either fixed or variable.

Restrictions

  • Restrictions indicate:
    • Actions which cannot be combined with the Ki Feat.
    • Limitations on the use of the Ki Feat.

KiFeat_Restriction-BtB.png
Not in Base to Base
  • All Ki Feats may be used whilst the model is in Base to Base contact with an enemy model unless it has this Icon.


KiFeat_Restriction-Movement.png
No Movement
  • Models performing Simple and Complex Ki Feat actions can Walk up to their Move stat in inches either before or after the Ki Feat is resolved, unless it has this icon.


KiFeat_OpT.png
Once per turn
  • This model may only use this feat once per turn, when the feat is used mark the checkbox on the profile card. Erase the checkbox in the endphase.


KiFeat_OpG.png
Once per game
  • This model may only use this feat once per game, when the feat is used mark the checkbox on the profile card.



Timing

  • When a Ki Feat can be used depends on its timing.
  • Instant and Active Ki Feats are not considered actions.


KiFeat_Type-Instant.png
Instant
  • Can be used at any time, except during Melee Exchanges or Ranged Attacks - where the timing is restricted as detailed under the Melee Exchanges and Ranged Attacks sections.
  • Because this is not an action, it can be combined with a Simple or Complex action if the model is the Activating model.


KiFeat_Type-Active.png
Active
  • Can only be used at any time when this model’s Controller is the Active Player, even if it is not the Activating Model except during Melee Exchanges or Ranged Attacks - where the timing is restricted as detailed under the Melee Exchanges and Ranged Attacks sections.
  • Other than in a melee exchange or ranged attack, if both players wish to use Instant or Active Ki feats the active player goes first.
  • It is important to remember that Instant and Active Ki Feats, as well as Ki Boosts, cannot be used to affect dice that have already been rolled.
  • Any traits or effects that would affect a roll, test or move must be declared and any cost paid before dice are rolled.



Type

  • Ki Feats can be Simple, Complex or Special.

KiFeat_Type-Simple.png
Simple
  • To use a Simple Ki Feat requires the model to declare a Simple Ki Feat action.
  • Can only be used when the model is Activating.


KiFeat_Type-Complex.png
Complex
  • To use a Complex Ki Feat requires the model to declare a Complex Ki Feat action.
  • Can only be used when the model is Activating.


KiFeat_Type-Special.png
Special
  • The Ki Feat is unique in some way and is further described on the model’s profile card.



Application

  • The application indicates whom the Ki Feat affects or the form that it is manifested in for an area effect.

KiFeat_Subject-Personal.png
Personal
  • The Ki Feat targets the user only.


KiFeat_Subject-Target.png
Target (X)
  • The Ki Feat affects a specific Target model. The Target must be within X" otherwise the Ki Feat fails and the Ki Tokens paid for the Ki Feat are lost.


KiFeat_Subject-Aura.png
Aura
  • The Ki Feat affects an area that may be either set or variable. The area the Aura covers is expressed as a 360 degree radius measured from the edge of the model’s base. It extends through Terrain elements and models unless stated in the card text, and all models within (See Measuring Distances) the Aura’s area are affected. The model from which the Aura originates is always considered within the Aura. Auras last until the End Phase or until the originating model is removed from play if this is before the End Phase.


KiFeat_Subject-Pulse.png
Pulse
  • The Ki Feat affects an area that may be either set or variable. The area the Pulse covers is expressed as a 360 degree radius measured from the edge of the model’s base. It extends through Terrain elements and models unless stated in the card text, and all models within the Pulse’s area are affected. The model from which the Pulse originates is always considered within the Pulse. The Pulse lasts until the end of the current activation.

Opposed Ki Feats

OpposedKi.png
  • Feats with this icon require an opposed Ki test with the target. If the test is successful, the feat takes effect.
  • Surprised: A model is Surprised if an Activating Enemy model that did not begin its activation in BtB performs an action that Targets it or brings it into BtB and that Enemy model started outside of LoS and remains outside of LoS during movement. Surprised models may not declare Ki Feats or Ki Boosts. Models are only Surprised until the action in which they became Surprised is resolved.
  • Example: Sakura targets Kenko with her Psychic Venom Ki Feat. As she began her activation in his back arc, and Kenko never had LoS to her, Kenko is surprised and cannot use his Ki statistic Boost to defend himself.
  • «Diagram»

Ki Boosts to Statistics

  • Some models are able to increase a Statistic through the spending of Ki Tokens in the Main Phase.
  • These increases are Ki Feats that are Instant and Personal.
  • The cost of a Ki Feat or Boost cannot be reduced below one Ki token by modifiers but can be made zero if an effect states it reduces the cost to zero.
  • The increase to the Statistic lasts until the current test or movement is resolved.
  • Each Ki Boost is considered a separate Ki Feat.

FAQ

Q. When can an Instant Ki Feat be used outside of Melee and Ranged actions?
A. Instant Ki Feats may be used at any time, including:

  • Before the opponent nominates a model
  • Before or after the opponent declares any simple or complex actions but before they actually perform the action

Example: Akimoto has the Instant Ki Feat "Orochi's Visage", which grants him Fear (6) and Terror until the end of the Activation.
When selected as the Target of a Melee Action, Akimoto may choose to declare the use of this Ki Feat before the enemy model moves into BtB, causing the opponent to take a Fear Test before proceeding to move.

Q. Can I combine an Event Card with a Ki Feat during the same action?
A. Yes, you can use as many Event Cards as you have available and as many Ki Feats as you can pay for during the same action. In each case you may wait for the result of one Event Card or Ki Feat before deciding to use another.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License