Ki Feat Timing
- When a Ki Feat can be used depends on its timing.
- Instant and Active Ki Feats are not considered Actions.

Instant
- Can be used at any time, except during Melee Exchanges or Ranged Attacks - where the timing is restricted as detailed under the Melee Exchanges and Ranged Attacks sections.
- Because this is not an Action, it can be combined with a Simple or Complex action if the model is the Activating model.

Active
- Can only be used at any time when this model’s Controller is the Active Player, even if it is not the Activating model except during Melee Exchanges or Ranged Attacks - where the timing is restricted as detailed under the Melee Exchanges and Ranged Attacks sections.
- Other than in a Melee Exchange or Ranged Attack, if both players wish to use Instant or Active Ki Feats the Active Player goes first.
- It is important to remember that Instant and Active Ki Feats, as well as Ki Boosts, cannot be used to affect dice that have already been rolled.
- Any traits or effects that would affect a roll, test or move must be declared and any cost paid before dice are rolled.
page revision: 6, last edited: 24 May 2021 16:45