Karapan

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Background

Bred for generations, the Karapan are the ultimate beast of burden for the Kage Kaze Zoku
Many Worms are sacrificed in the long and arduous training program of each Karapan. The stalking, stealth of a panther combined with the vicious mobility of the crow leaves no prey safe. For those it hunts there can be no protection. For those that seek to obscure their intentions from the Grand Master there can be no hiding place.


Model type(s):


Melee Weapons(s):

Weapon Melee Strenght Traits Special Abilities
Claw +2 - -
Bite +1 Sharp (1) -

Trait(s):

Aloof, Assassin, Camouflage (2"), Flank, Cloudwalk, Scout (1/4"), Sixth Sense


Ki Feat(s):

  • None

Unique Effect(s):

This model cannot declare Melee Actions using its Bite Weapon.
When this model Damages an Enemy model in a Melee Exchange with its Claws, after the Melee Exchange is resolved, perform another Melee Exchange using the Bite Weapon. The Activating Model does not change. After this second exchange neither model loses an Activation Counter.
During the End Phase, this model may make a Walk. This Walk must be directly toward a Friendly Ninja. If this model is BtB with the chosen Ninja, that Ninja gains Tactician (+1) for the next Tactical Roll.

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