Flank

Flank

  • When this model would be Deployed, this model’s Controller must choose whether this model will use Flank or not, if the player chooses not to use Flank, this model is Deployed as normal.
  • If the player decides the model is using Flank then the model is left Elsewhere and instead before the game the owning player makes a note of which Turn the Flanking models will arrive and notes a table edge: This is Hidden Information.
  • This must be Turn 2,3 or 4.
  • In the Starting Phase of that Turn reveal the number and Deploy the models anywhere along the chosen edge but not in the Opponent’s Deployment Zone.
  • If a model gains Flank mid game or is removed and returns to play using the Flank rules, you immediately note any Turn (Not just 2,3 or 4) and edge for that model when it is removed from play: This is Hidden Information.
  • Flanking models generate two Activation Counters when they are Deployed.


FAQ

Q: What happens to Activation Counters if I gain the Flank trait mid game?
A: When a model is Deployed it has no Activation Counters. Flank will add two as usual.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License