Crabs of the Eastern Sea

Crabs_Jun_Front.jpgCrabs_Jun_Back.jpg

Background

The crabs of the Eastern Sea are proving to be an invaluable ally to the Jung. They swarm across the battlefield at times merely offering themselves up as a nuisance or distraction. Often this is enough. At other times the swarms will part revealing the larger more dangerous species such as the Fiddler crabs or the Horseshoe crabs.
Each has its own purpose and the most accomplished Jung leaders are able to use them to turn defeat into victory.


Model type(s):


Melee Weapons(s):

Weapon Melee Strenght Traits Special Abilities
Claws -2 - Sidestep Defence (0), Sidestep Attack (0)

Trait(s):

Armour (2), Insignificant, Group, Tiny


Ki Feat(s):

  • None

Unique Effect(s):

This card represents 3 different models, each with their own abilities. A Warband may not recruit multiples of the same Crab.
This model's Melee and Ki Statistics are variable. X is equal to their remaining Wounds.

Horse Shoe Crab (Hs): This model has the following traits :
Armour (3), Defensive, Immune [All], Tough (3).
This model cannot declare Melee or Charge Actions and may declare Wait Actions while in BtB with Enemy models. 1 Rice.

Giant Fiddler Crab (Gf): When this model is the Active Model and in BtB with an Enemy model, the Enemy model must make a Move Challenge Test (6). if it fails, Place this model Elsewhere and the Enemy model gains the following traits :
Unstable, Weak [Melee], Slow.
The model may take a Wait Action. If it does, or if the model is Killed, it loses the traits and its Controller may place this model from Elsewhere to within 2" of the Enemy model. 4 Rices.

Itsiro Crab Swarm (Ics): This model has the following traits:
Durable, Fearless, Swarm, Tireless. 7 Rices.

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