Conditions
  • During the Starting Phase each model gains 2 Activation Counters.
  • Each time a player becomes the Active Player, choose one model with Activation Counters and perform an Action.
  • Once the Action is complete, if the model took a Simple Action it removes one Activation Counter, while a Complex Action removes two.
  • If a model participates in a Melee Exchange it removes one Activation Counter even if it was not the Activating model (The Activating model does not remove an additional counter, just the one for the Action it made).
  • If an effect says a model makes an Action, such as a Walk Action or Basic Action, even as part of a larger effect or another model’s activation, it loses an Activation Counter.
  • If the effect allows the model to Walk, Melee or other effect but does not make an Action then it does not lose an Activation Counter.
  • A model with no Activation Counters is Exhausted and cannot be chosen to activate.
  • If a model has only one Activation Counter it cannot declare a Complex Action.

Example 1: Katsumoto uses his Command trait on 2 Yarimen. Both Yarimen declare a melee action. As Command specifies a Basic Action , the Yarimen lose an Activation Counter.

Example 2: Hanso uses his “Move it!” Ki Feat on two Yarimen. Both Yarimen make a Walk up to their Move Stat in inches but this is not a Walk Action so do not lose an Activation Counter.

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