Challenge Tests
  • These require rolling a number of dice equal to the named Statistic i.e. Ki Challenge test (5), Move Challenge test (6).
  • The bracketed number is the number that must be equalled or exceeded by the final result of the dice rolled and is called a Challenge Number.
  • If no Statistic is specified then the Challenge test is made using a single D6.
  • The Challenge Number can also be modified, it is possible for the Challenge number to be zero or negative.

Rolling a Challenge Test

  1. Calculate the model’s dice pool, deciding if they will use any abilities, Ki Feats or increase the Statistic being used through a Ki Boost.
  2. Roll the dice and conduct any re-rolls.
  3. Remove any dice with a value of 1.
  4. Apply any modifiers to their highest die result rolled; the player then collects up to two dice rolled which were not removed, each of these Supporting Dice will add +1 to the highest dice rolled.
  5. The final result is then compared to the Challenge Number
    • if the Result equals or exceeds the Challenge Number the Test is successful.
    • If the test is a success and requires a Success Level this is the difference between the final result rolled and the Challenge Number.

FAQ

Q: When taking a Challenge Test do you apply the Brutal trait to the roll?
A: No. Challenge Tests are not attacks, so only modifiers that can be applied to to the Dice Pool are valid.

Example: Buzenbo targets a Prefecture Ashigaru model who is in BtB with a Zephyr Guard. A Ranged Challenge Test (6) is required to determine if Buzenbo hits the right target. Buzenbo could use a Ki Boost to add a die to his Ranged Attack Pool, but his Brutal (Ranged) trait does not apply.

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